Any Magic User, when fishing, may re-roll one blank. Simple as can be.
The (2024a) Rules addendum currently available to download includes recent changes to the way Master Class Fishing works. The main reason for the adjustment was the introduction of a fishing advantage for Magic Users. When we first began developing the interplay between these two ideas there turned out to be a whole heap of potential ways to implement them, and I don't mind admitting we went back and forth on these... While we did eventually settle on the idea of adding a value to the streak (and then stopping) it was basically a feeling of alright, this is fine. Players will catch more fish but then that also opens up the activity as a more viable avenue for generating CP. Although this idea, like the others "works fine" none of them felt entirely satisfying. Sometimes you just need to step back and revisit something until the right idea comes along. So to make this work in a way that does feel more satisfying, without getting overly complicated, it's time to (finally) introduce dedicated Fishing dice. The next Addendum update (not yet ready) is going to feature the new Fishing dice along with a revised/simplified method for Master Class fishing and the Magic User fishing advantage. Here's what the dice will look like. You'll notice that rolling a single die is going to work exactly as it always has, with each roll offering a 50% chance at getting a catch. In other words, instead of working with Odds and Evens we're working with Blanks and Fish symbols. Try to get a streak going and keep it going as long as possible. So in this respect the activity will be familiar and comforting. Here's what's new with respect to the skill enhancements. The Magic User fishing advantage Any Magic User, when fishing, may re-roll one blank. Simple as can be. Master Class fishing - It isn't easy to reach this prestigious level of skill. But when they finally do your character now gets to use both dice when fishing. Oh-ho yeah. Every fish symbol that comes up counts toward the fishing streak. As soon as a blank comes up the die is out. Continue fishing until both dice have run out. What about Characters who are both Magic Users and Master Class? Roll both dice as usual. Being a Magic User still let's you re-roll one (and only one) blank. All fish symbols count toward the streak until both dice have run out. And that's it. Streamlined. Simplified. More custom dice. More fun! We'll try to get the revised addendum out in a timely manner. Just know there's lot's of stuff that needs to happen behind the scenes so it won't be just a handful of days, which is why we've gone ahead and posted this blog entry so at least players can start working on their Fishing dice ahead of time. Oh, just one other quick thing regarding the new Fountain of Recovery (p.16). Funny it's on page 16 because on a roll of (16) the Fountain is going to give back your coin along with a second Copper Piece. Sort of like a small gesture of gratitude for an attempt that almost, but didn't quite make it. That'll get updated in the (2024b) addendum as well.
So many interesting things going on in The City. The Royal Gardens, extravagant galas, the bustling streets, groups of strange little tourists (that look suspiciously like Goblins in disguise) snapping photos of the Cupcake Factory... all the delightful shops and welcoming cafes to visit. It's no wonder that folks from all over the land make a visit to The City part of their Holiday itinerary. Visits to nearby RPG University and the School of Magic in particular are big attractions as well. After a tough job ridding the world of evil bad guys and otherwise righting the wrongs that plague the land, our valiant heroes deserve the pleasure of an exciting (or relaxing) day browsing the quaint shops and trendy cafes of The City. Please allow us to introduce the latest element to the world of Feonora, the new "Goods and Wares" shopping and collectibles add-on. This entirely optional multi-page file features a selection of The City's most frequented establishments along with unique books, interesting wares, delectable treats and other rare finds. Have a glimpse below... Or download the entire Goods and Wares pdf to peruse at leisure. It's something for our Characters to enjoy at the end of the Victory Phase when they perhaps have a few extra Copper Pieces to spend. Your Characters will find that bargaining is a big part of the shopping experience so come prepared to nab that special something for a good deal less than the price on the tag. Just be sure to properly follow the rules of bargaining etiquette.
As we know, some of our Characters have invested themselves in the Magic Arts and become Magic Users or "Wizards" for those who prefer the designation (as graduates of the distinguished RPG University School of Magic are often referred). Whichever the case, these are the Characters who are able to invoke the mysterious powers of Magic Spells. Of course, what is also widely known is that Magic is a most curious thing, and can never be fully controlled or mastered. Spells fizzle and backfire, often at the most inconvenient times. It's all part of the mystery. But when a powerful Magic Spell does work it can turn the tide of battle in an instant, while smiting even the strongest and most foul smelling of vile creatures (and they put on quite a show too).
But even among the assembly of magic scholars is a selective group of highly experienced Wizards and Magic Users who have steeped themselves into the advanced study and knowledge of the Magic Arts. These specialists have come to such a higher level of understanding (and no small amount of dedication to the practical aspects of spell casting) that they have overcome the problem of backfiring spells. And now, with the right amount of experience and investment in the Craft, your Character may count themselves among the most prestigious Wizards and Magic Users in all the land. Of course, out in the world you will rarely hear the term "Magic Specialist" but will rather more often hear someone of that level referred to by the title they have chosen to adopt. But this is getting a little bit ahead of things. Let's talk about how a Character may become a Magic Specialist. There will come a time in the life of your Character that they will have earned enough experience to gain a special power-up, something that will enable them to enhance their Basic Abilities or even gain an entirely new Special Skill. To be more precise, there are two times when this will occur. It isn't sure which of these milestones any character may reach first, but usually it will be the Rank Bonus. As we study the new Character Sheet notice the small meter to the right of the Rank plaquette. This meter will track progress as our characters level-up from the starting Rank of 1 "Unknown" on and up through Rank 34 "Crest Bearer." On the day your Character reaches this level the meter arrow is filled in to signify completion of a most worthy accomplishment, and the power-up that comes with it. Players may choose one of the following: a +1 Ability Bonus where no other bonus exists (in other words, on a blank line) or they can add a Special Skill. It is also at this moment that Characters with Magic Ability may choose to become Specialists. Notice that becoming a Specialist in the Magic Arts is no trivial matter, and requires a good deal of experience and study. That is not by accident and the reason why no Character may ever start out as a Magic Specialist ~ no matter how many Special Skills are associated with the chosen Character Class. Once your Character has chosen to specialize in Magic color in the jewel insignia and choose a title (to be written in the space provided). Some choose to become a "Cryptologist of the Magic Arts" or, as it is sometimes referred to, a "Learned Scholar of the Magic Arts." Others have taken on the lesser known title of "Artiste de Magique." Whatever title your Character chooses to adopt the result is the same, Spells no longer Backfire. From this moment on any attempt to cast a spell resulting in a 2-6 means the spell was successfully cast. But alas, magic has its enduring traits (or flaws of execution) and spells may still Fizzle (1) even for the most advanced Wizard or Magic User. Having revealed the existence of elite Magic Users we should draw attention to a few characters many of us already know. These Magic User Companions can occasionally be found in the tavern, and may be willing to join your party. But they are each (with one exception) among the select ranks of Magic Specialists, and so will not be as easy to recruit as we might hope. That said, certain groups are ought to try as venturing out into the dangerous wild lands, especially deep underground without a competent Magic User might be the last regret of an adventuring party.
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